Xcode Clang Error



This site contains user submitted content, comments and opinions and is for informational purposes only. This site contains user submitted content, comments and opinions and is for informational purposes only. - the certification process was too complicated, it's easier to let XCode deal with that - I need to amend some of the contents (. @smitshilu, this was a huge inspiration, thank you. If you do want to work on the command line, you may as well just use the "clang" program instead. Tools for SwiftUI development are only available when running on macOS Catalina 10. 1) Target: x86_64-apple-darwin16. If you try to compile a CUDA program, you will see a similar error: clang: error: no. On MacOS Mojave 10. As far as I can tell, the libMobileVLCKit. executable: Clang command or the path to the Clang executable (default: clang). Some of them warn about constructions that users generally do not consider questionable, but which occasionally you might wish to check for; others warn about constructions that are necessary or hard to avoid in some cases, and there is no simple way to modify the code to suppress the warning. Neat! There are many more sanitization options supported by Clang; take a look. Here is the relevant information about the removal of support from the Xcode 10 Release Notes: Building with libstdc++ was deprecated with Xcode 8 and is not supported in Xcode 10 when targeting iOS. Note also that Python is needed for running the test suite. Execute cmake--help for further help options. h* as well as. Apple Footer. I like to eliminate all compiler warnings before checking code into source control. 2, the Clang compiler became the default compiler, Starting with Xcode 5. From Xcode 4. The standalone tool is invoked from the command line, and is intended to be run in tandem with a build of a codebase. So, can you build and compile completely outside of XCode?. 2 and there is no indication that Apple intends to re-instate it. This comment has been minimized. for anyone having the same issues: @iktomi Thanks the clang setting for the lambda is working. 0 and xcode clang-10. Multiple attempts to fix Error: linker command failed with exit code 1 0 Paytm integration iOS - linker command failed with exit code 1 (use -v to see invocation) error. For questions related to the use of GCC, please consult these web pages and the GCC manuals. First, make. It does, however, solve the immediate problem (not being able to install certain gems), and is sufficient untill the maintainers of the gems update their projects to not violate the treat-warnings-as-errors constraint. 2 with XCode 10. Xcode > File > New > Project > Command-Line Tool > Next > Language: C > Next > Create. Starting in 2005, Apple have made extensive use of LLVM in a number of commercial systems, including the iPhone development kit and Xcode 3. the project consists of some pods and other 3rd party API intgrations. How to use Qt Creator for software development on macOS without having to install Xcode. There's a solution which involves a couple of temporary reverts in the comments. Learn more about Teams. We think this might be because clang-gcc is no longer supported in llvm 5. Statements are independent: if you stop the program with a breakpoint between statements, you can then assign a new value to any variable or change the. - Snowcrash Nov 24 '12 at 12:32 I eventually fixed the problem by just deleting the files in Xcode and re-adding them. Also seeing linker errors with Unity 5. UnityでiOSでのAdMobを追加した際、Unity→XCodeで実行した時のエラーに関する質問です。 XCodeで実行すると、 「clang: error: linker command failed with exit code 1」のエラーとなります。 調べたところ、下記参考記事と同じ現象でした。. I ran into this crash with creduce 172b0074fe9444ce79d7177b6c32a9c5731f036e. We need to add this in *IOSPlatformCompilerPreSetup. chauyan on Xcode 9 and ERROR ITMS-4088;. (Press F1 and type User Settings or Workspace Settings) Common. This still happens in UE 4. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. I got it working by adding references to the various architectures under the "Valid Architectures" field of the "Build Settings" for both my project and the referenced CordovaLib project. xx", as reported by nvcc - etc. Setup a private space for you and your coworkers to ask questions and share information. 0 are supported, but I'm running Xcode 6. Back then we created this app with Xcode 5. Apple may provide or recommend responses as a possible solution based on the information provided; every potential issue may involve several factors not detailed in the conversations captured in an electronic forum and Apple can therefore provide no guarantee as to the. The official LLVM docs is for the latest developing version of LLVM, 3. My question is about linking errors I get when compiling with external libraries using mex. Neat! There are many more sanitization options supported by Clang; take a look. Xcode 6 Clang: Error: Linker Command Failed With Exit Code 1 (use -v To See Invocation) disadvantage to defining a class as a subclass of a list of itself? All. 8" should refer to "clang-80x. ) However, the way Clang emits debug info is more parallelizable and builds with a distributed build service (e. Note that for this course you need to use command-line tools in the Terminal app to ensure you are using the correct command-line switches, not the Xcode IDE. Use the "View plain" button on the site you are using to allow for easier copy & paste. the bitcode formats are diverged. Summarizing the comments into an answer: As of version 10. I'm unsure how to solve this - I see that Xcode 5. Xcode is an IDE that runs clang. It was an Undefined symbols for architecture x86_64 linker error, some of it to basic lib like std::array. This site contains user submitted content, comments and opinions and is for informational purposes only. Get involved in the jailbreak development community. s against the new clang-based assembler. If you are working in ocaml it may not be helpful ti use Xcode since it wouldn't know what to do with ocaml files. Clang之旅系列文章:Clang之旅--使用Xcode开发Clang插件Clang之旅--[翻译]添加自定义的attributeClang之旅--实现一个自定义检查规范的Clang插件前言最近在跟老 博文 来自: weixin_34205826的博客. The standalone tool is invoked from the command line, and is intended to be run in tandem with a build of a codebase. (Press F1 and type User Settings or Workspace Settings) Common. If that fails, the [email protected] Contribute to mtojek/go-build-for-ios development by creating an account on GitHub. 2, the Clang compiler became the default compiler, Starting with Xcode 5. I used the following command to generate the Xcode project: cmake -G Xcode. the same project in xcode; clang: error: linker command failed with exit code 1 (use -v. 2 compiler in favor of clang and the hybrid Apple llvm-gcc-4. 0f3 and xCode Version 8. Its early in the beta process but, figured I would post since I had so many issues last year with iOS 10. * Update iOS example to swift 5 * Update Xcode check * Add swift version to podspec. I empied DerivedData several times, no use. None of the compilers in XCode 4 support C++0x. This invokes clang; sets the language it C (-x c); gives your file; asks for preprocessing only, no compile or link (-E); no line info in the output (-P), stores it in frontend/gen/lexer. Problems installing Ruby with RVM on OSX Yosemite 10. There are Valgrind tools that can automatically detect many memory management and threading bugs, and profile your programs in detail. Check out the new @mentions and Tagging Feature! We're testing a feature out on the forums, user @mentions (Twitter style). Enter your email address to follow this blog and receive notifications of new posts by email. Q&A for power users of Apple hardware and software. 6, because it requires C++11, and although it uses the cxx11 1. Clang之旅系列文章:Clang之旅--使用Xcode开发Clang插件Clang之旅--[翻译]添加自定义的attributeClang之旅--实现一个自定义检查规范的Clang插件前言最近在跟老 博文 来自: weixin_34205826的博客. pch"; and the "Prefix Header" on the Xcode Build Settings showed:. How do I install gcc on Mac OS X 10. I can not build my unity project in Xcode. I tried this on a test project both with and without the backslash and when editing the filename in Xcode UI the compile only worked without the backslash. (In ) Fix compilation with Xcode projects (type_traits). But now I have a problem: when a compile anything that require an external framework (that I have added to the project) xcode give to me this error:. To support Xcode 5, we’ll have to make small modifications to the plugin and recompile it. 4' pod install completes successfully, but when I try to build my project in xcode, I get the. I am trying to install new XCode 6 from Apple Mac App Store but apparently it. which Xcode version? which Unity version ? which Vuforia version ? have you connected an iOS device to your Mac and selected it as target in Xcode ? which iOS version ?. h* as well as. So there may be some scenarios where this breaks (eg fresh install. 0 (5A1412)" 4- targets the simulator there is a linker error: ld: in /Users/mpv/Downloads. This benchmarks is a collection of loops from the GCC autovectorization page by Dorit Nuzman. I believe xcode clang-9. org) to parse source code and turn it into an interim format. Take advantage of powerful coding and debugging tools to manage code targeting Linux built with GCC, Clang, or another compiler. 0, and -mno-fused-madd could be a GCC argument. Updated weekly. Clang之旅系列文章:Clang之旅--使用Xcode开发Clang插件Clang之旅--[翻译]添加自定义的attributeClang之旅--实现一个自定义检查规范的Clang插件前言最近在跟老 博文 来自: weixin_34205826的博客. Can I please commit the temporary fix as suggested by ram, namely switching to llvm-gcc-4. libstdc++ has been deprecated on Apple platforms for several years, noted in the Xcode release notes. Ok, so the reason I had to go for the from-source install was that the homebrew package didn't install cairo in a way so node-canvas could read it. 1 instead of 8 b/c there seems to be a problem with 8 and OS10. The Clang Static Analyzer is a tool that automatically finds bugs in your code, and is a great example of the sort of tool that can be built using the Clang frontend as a library to parse C/C++ code. Qt without Xcode. All your suggestions and bug reports are welcome to our tracker. ld: 64 duplicate symbols for architecture armv7s clang: error: linker command failed with exit code 1 (use -v to see invocation) (参考サイト) さて、対応ですが... ①Projectを選択します。 ②Targetを選択します。 ③Build Settingタグを選択します。 ④LinkingのOther Linker Flagsを-ObjCに変更しまし. Your question title is asking about compilers, yet you were actually interested in IDE (Integrated Development Environment). 0 is based on llvm 7. 1 and Xcode 8. Web page addresses and e-mail addresses turn into links automatically. I updated to Xcode 8. GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. Here’s a rundown of my process: Download Boost (the latest version at the time of writing is 1. "linker command failed with exit code 1 (use -v to see invocation)", I'd like to know how can I solve this error, because someone maybe happens before to me. Embrace Xcode (clang) compiler errors. Clang 之旅系列文章:Clang 之旅--使用 Xcode 开发 Clang 插件Clang 之旅--[翻译]添加自定义的 attributeClang 之旅--实现一个自定义检查规范的 Clang 插件前言最近在跟老大的聊天中聊到了一个比较特殊的需求:是否有办法在编译阶段检查某个方法的参数与返回值的类型相同. You can work entirely in Xcode by using the command-line tool template in C. x? Xcode includes command line development tools such as gcc and friends. Hello,I have been using Vuforia on a MacBook Pro with Lion for a couple of months without any problem. I empied DerivedData several times, no use. Interested in trying Clang? Check out the Clang home page to get started. Test plans in Xcode 11 make it easy to automate a huge number of test and analysis steps, all to be run in parallel. 这样的问题,解决方法有以下几种:第一:一般多人开发的时候会出现文件缺失的问题,遇到这个问题就根据提示找到对应的地址,然后会发现这个文件名字是红色的把红色的文件删除,然后重新addfile,然后把缺失的. Installation of many common Unix-based tools requires the GCC compiler. 2 compiler in favor of clang and the hybrid Apple llvm-gcc-4. Starting in 2005, Apple have made extensive use of LLVM in a number of commercial systems, including the iPhone development kit and Xcode 3. Try removing this setting and check if you still get the error, and so on. This plugin allows you to execute Clang scan-build against Mac or iPhone XCode projects or other scan-build compatible build tools. MEX configured to use 'Xcode with Clang' for C language compilation. All of our lists have public archives. 0 at the moment. 14, and tvOS 12. This is unfortunate because: Xcode is huge! The full IDE is a 5 GB download, and can occupy 20 GB+ of space on disk. 0 is based on llvm 6. error: expected value token when calling the GEP instruction. I believe xcode clang-9. I Build it in Unity for iOS, then open with xcode, put my signin to necessary fields, and when it's building I get an error: (versions: Xcode: 5. dmg link to download it. These occur both when compiling with the Android NDK (for Android devices) as well as when compiling with Apple's Xcode (for iOS devices). First, make. Ninja builds still. How to (temporary) disable clang warnings in Xcode. 4) I sucesfully imported the project into Xcode and set up the odata SDK for the IDE, but I get. Whether you are building IoT apps or high-performance computing cloud services for Linux, Visual Studio will help you be productive. I do not understand why it does NVCC version control. log generated: This file contains any messages produced by compilers while running configure, to aid debugging if configure makes a mistake. Everything seems to make sense. Installation of many common Unix-based tools requires the GCC compiler. Current release: valgrind-3. After all, Mac OS/X is a *nix, and all the familiar tools — Make, cc, ld — are all there. If nvcc still reports incompatibility, decrement clang version and install again (supposing you began with the latest version possible). clang: error: linker command failed with exit code 1 (use -v to see invocation) I have been pulling out my hair for the hours trying to figure out the awnser. As far as I can tell, the libMobileVLCKit. - bames53 Jul 5 '12 at 21:08. 0, Corona Enterprise build 2015. 1 and Unity IAP asset. When using its own. I think 100K output for a build from anything but the most complicated system is probably a sign that things have gone wrong somewhere - but that is a more general comment about the state of the industry. Ld "/Users/Adam/Library/Developer/Xcode/DerivedData/Home_Loan_Finder-ciynsbeemzwbzhenhqlhhzbsgebo/Build/Products/Debug-iphonesimulator/Home Loan Finder. "linker command failed with exit code 1 (use -v to see invocation)", I'd like to know how can I solve this error, because someone maybe happens before to me. there are huge numbers of errors introduced in the standard library by a really stupid coding error: an example is here:. By the way, I am on OSX High Sierra 10. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. I have tried to ask for help in both SoftEtherVPN github and their own forum, but not getting any reply, so I figure Unix or BSD expert here can chime in to shine a light on where went wrong in this linking stage. A newer version of the bundled Clang-Tidy brings you lots of new checks as well. There are a bunch of unrelated searches in google when I search it. Step 2: Download and install Xcode from the App Store. Apple Footer. There's a solution which involves a couple of temporary reverts in the comments. タッチイベントに関して少し調べたのでメモで。今回はタッチしたところに画像を移動させた際の覚え書きです。. There are pre-compiled binaries available on the Download page for Windows as MSI packages and ZIP files. Current release: valgrind-3. 6 version is capable or incapable of yet. clang: error: linker command failed with exit code 1 (use -v to see invocation) in xcode5. 5 + metaio 6. sh was included in the Mac OS X base in earlier releases, but was moved to the Xcode Command Line Tools in 10. タッチイベントに関して少し調べたのでメモで。今回はタッチしたところに画像を移動させた際の覚え書きです。. First, make. The official LLVM docs is for the latest developing version of LLVM, 3. Description: Every once in a while -- after adding a new package (sometimes) or clearing some cache, our application refuses to build on iOS simulators/debug. as -arch i386 -force_cpusubtype_ALL -o natArray. In general, no attempts with gcc/g++ were of any use. This is the -Wformat warning, it is on by default. Want to see the ENTIRE dubugging code?. Then make sure the added. Join Private Q&A. Objective-C clang: error: linker command failed with exit code 1 Tag: ios , objective-c , apache , cordova , clang I have a problem when I try to compile my project. Building a project from Unity 2018. Get involved in the jailbreak development community. STM32F4-Discovery. You can now change the appearance of Xcode independently of the system appearance setting. Apple disclaims any and all liability for the acts, omissions and conduct of any third parties in connection with or related to your use of the site. I found a fix for my problem: I'm using a virtual machine and opened the project directly in the shared folder. Try removing this setting and check if you still get the error, and so on. Hi, I'm trying to build clang and llvm using Xcode. Vinoth S Software Engineer, Working for MNC in Bangalore. Ninja builds still. xcode-7-and-enable-bitcode-yes-setting-does-not-work. llvm,llvm-ir. Apple Clang Compiler. 2 but doesn't change. The trouble starts when you try to compile your code: It won't, because Qt uses clang via the Xcode Command Line Tools. Join 377 other followers. Vinoth S Software Engineer, Working for MNC in Bangalore. 55 (the version currently. If you try to compile a CUDA program, you will see a similar error: clang: error: no. clang: error: linker command failed with exit code 1 (use -v to see invocation) I have been pulling out my hair for the hours trying to figure out the awnser. 8, and Xcode 10. Embrace Xcode (clang) compiler errors. Reactive extensions for SQLite. OCLint is a static code analysis tool for improving quality and reducing defects by inspecting C, C++ and Objective-C code and looking for potential problems like:. The Xcode 7. In general, no attempts with gcc/g++ were of any use. 1 I can’t compile our custom tool linked with libPVRTexLib. xcode error: Parse Issue: Expected ',' after expression. Hello! I'm using GeoFire (2. Mex can't find compiler after Xcode 7 update Learn more about mac, mex, xcode, r2015b, osx. error: unrecognized I raised this as a bug to the clang scan-build guys and a fix has been. 2 and later, it included the Clang C/C++/Objective-C compiler, with newly-written front ends and a code generator based on LLVM, and the Clang static analyzer. c, it never gets compiled. 0" 3- built with "Xcode 5 GM - Version 5. From MacOS High Sierra, Sierra, OS X El Capitan, Yosemite, Mavericks onward, this is now easily possible directly and. See #15915. This tutorial describes how to create Clang plugin and covers the next things:environment setup basic plugin setup setup Xcode project for plugin development warnings reporting errors reporting Xcode integration interactive hints for errors/warnings riddancetl;dr Clang R. Unity is the ultimate game development platform. Then the LLVM code generation layer (back end) turns that interim format into final machine code. [xcode] clang: error: linker command failed with exit code 1 (use -v to see invocation) I even created a new project and still failed to build. Contribute to b-spencer/xcode9. This invokes clang; sets the language it C (-x c); gives your file; asks for preprocessing only, no compile or link (-E); no line info in the output (-P), stores it in frontend/gen/lexer. h for Clang and letting defs. cc1obj: error: unrecognized command line option "-Wno-implicit-atomic-properties" is related to Implicit Atomic Objective-C Properties LLVM compiler warning enabled in your project settings. Buzztouch helps individuals, businesses and organizations build their own iPhone or Android app. Unity is the ultimate game development platform. c file using the following command:. This benchmarks is a collection of loops from the GCC autovectorization page by Dorit Nuzman. > > I succeed to generate a Xcode project (with a normal user) with cmake-gui. Clang strives to both conform to current language standards (up to C11 and C++11) and also to implement many widely-used extensions available in other compilers, so that most correct code will "just work" when compiled with Clang. @Yogikipl Wrong. It does, however, solve the immediate problem (not being able to install certain gems), and is sufficient untill the maintainers of the gems update their projects to not violate the treat-warnings-as-errors constraint. More Less Oct 16, 2017 3:46 AM. returns an error, so NS_StackWalk should ignore it 672190, consider removing expandEntityReferences from NodeIterator and TreeWalker 828111, Workaround multiple. llvm,llvm-ir. Neat! There are many more sanitization options supported by Clang; take a look. h in the /usr/include directory on Ubuntu 10. Its purpose is to provide an extensible framework for diagnosing and fixing typical programming errors, like style violations, interface misuse, or bugs that can be deduced via static analysis. I use Xcode only for my OSX builds, so I am only knowledgeable on a very rudimentary level. Ok, so the reason I had to go for the from-source install was that the homebrew package didn't install cairo in a way so node-canvas could read it. Ninja builds still. 2 with XCode 10. Previously it works on our old MacOS El Capitan with XCode 8 (which I no longer have access to it). 0 is based on llvm 7. Puh so you are trying to call it from the command shell? Have you made the Xcode7beta command line tools the active ones in Xcode? If not ld calls the old one from the prior Xcode version. We’ve gathered a list of Frequently Asked Questions and would like to share the answers, workarounds and tips with you. 3 using RVM but it had problems auto detecting the correct compiler. Although many compiler directives exist in the Xcode wild, many developers rarely move past #define (to create macros) or #pragma mark (to add bookmarks). I found a fix for my problem: I'm using a virtual machine and opened the project directly in the shared folder. You can also tag users on a post/thread at the top of each page. I got it working by adding references to the various architectures under the "Valid Architectures" field of the "Build Settings" for both my project and the referenced CordovaLib project. Apple disclaims any and all liability for the acts, omissions and conduct of any third parties in connection with or related to your use of the site. Python's pip was exiting with the following error: clang: error: unknown argument: '-mno-fused-madd' [-Wunused-command-line-argument-hard-error-in-future] Well, it turns out that the latest (5. I have Mac OS X Mountain Lion. When I test the nfft package, I have to compile a. Unity is the ultimate game development platform. Asking for help, clarification, or responding to other answers. I have no idea what the 2. This problem prevents the building of wine on Lion. reddoni wrote:I had one last question, Is PGO supported under LLVM/Clang?. I got it working by adding references to the various architectures under the "Valid Architectures" field of the "Build Settings" for both my project and the referenced CordovaLib project. when you deleted the file, did you just delete it in Finder, or did you delete the reference to that file in your Xcode project? Check for a leftover reference in the project navigator, or on a target's list of files in the project editor. Enter your email address to follow this blog and receive notifications of new posts by email. (32062963) Xcode 11's source editor introduces a mini map of the file. Clang 之旅系列文章:Clang 之旅--使用 Xcode 开发 Clang 插件Clang 之旅--[翻译]添加自定义的 attributeClang 之旅--实现一个自定义检查规范的 Clang 插件前言最近在跟老大的聊天中聊到了一个比较特殊的需求:是否有办法在编译阶段检查某个方法的参数与返回值的类型相同. Also Xcode has been upgraded, Clang version was changed (7. 42) and Cuda compilation tools, release 8. Note that for this course you need to use command-line tools in the Terminal app to ensure you are using the correct command-line switches, not the Xcode IDE. See Getting Started with the LLVM System - Requirements. Problem with building Clang and LLVM using Xcode. 1) Target: x86_64-apple-darwin16. Binary size. The same file is processed without errors using the legacy GNU-based assembler from Xcode 6. Since this is a multi-platform Makefile, I determine the platform on line 11. I use Xcode only for my OSX builds, so I am only knowledgeable on a very rudimentary level. I can not build my unity project in Xcode. None of the compilers in XCode 4 support C++0x. xx", as reported by nvcc - etc. Reactive extensions for SQLite. It does, however, solve the immediate problem (not being able to install certain gems), and is sufficient untill the maintainers of the gems update their projects to not violate the treat-warnings-as-errors constraint. RSH1 , Feb 13, 2019. chauyan on Xcode 9 and ERROR ITMS-4088;. For questions related to the use of GCC, please consult these web pages and the GCC manuals. I'm trying to compile C++ code using the external library fftw3 using Matlab's mex on MacOS using clang++. OSX was updated to 10. Then the LLVM code generation layer (back end) turns that interim format into final machine code. I finally succeeded on Mac. Xcode 10 requires a Mac running macOS 10. xcode-select --install xcode-select: error: command line tools are already installed, use "Software Update" to install updates. The Clang Static Analyzer is a source code analysis tool that finds bugs in C, C++, and Objective-C programs. Here is the relevant information about the removal of support from the Xcode 10 Release Notes: Building with libstdc++ was deprecated with Xcode 8 and is not supported in Xcode 10 when targeting iOS. If you are using mex for something else like creating C/C++/Java libraries, only XCode 6. I'm unsure how to solve this - I see that Xcode 5. The scheme's container needs to be set to the Xcode project or workspace you want to build. xcode下编程出现clang: error: linker command failed with exit code 1,不知道错误原因,请教前辈! 11-16 在xcode下编程,利用rtp的封装库ortp来改写服务器端的程序(原来服务器端用另外一个rtp的库所写)。. Some of these things can't be done in Appery. the project consists of some pods and other 3rd party API intgrations. clang: error: linker command failed with exit code 1 (use -v to see invocation) I have been pulling out my hair for the hours trying to figure out the awnser. Tweak binaries must contain an ARM64 slice in order for it to be loaded into 64-bit processes. Lines 13 to 17 then select the compiler, clang for OS X and g++ for Linux. 2 but doesn't change. Since this is a multi-platform Makefile, I determine the platform on line 11. 1 instead of 8 b/c there seems to be a problem with 8 and OS10. Its early in the beta process but, figured I would post since I had so many issues last year with iOS 10. (I just updated to Xcode 5 so maybe that's where the problem is)--. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have. > > I completely remove Xcode 4. Hi, I clone the project and run pod update in terminal to add the CardboardSDK CocoaPod in VideoWidgetDemo project. @Yogikipl Wrong. 0f3 and xCode Version 8. 0 is based on llvm 6. Xcode 10 is available in the Mac App Store and includes SDKs for iOS 12, watchOS 5, macOS 10. If you have macOS, you can do the C++ work on your computer after you install Xcode version 9. Decompress your Boost download and drop into a terminal in the decompressed folder. 2, compiling for 64bit. 0, Corona Enterprise build 2015. The fix for that is to Clean the project. or specify clang.